PGT-4 — Shallow Water Finish — How I’d Brief

Last PGT: shallow water marked red for material, finish jetty is white, load is a drum that floats badly.
Obstacle
A shallow water strip (treat as red for helping material and load). People may wade if the GTO painted the water blue — here the water is red. Finish is a white jetty 9 feet away. Drum load must not “float across” as a cheat if it would touch red water.
Colour reminders
- Treat the water as red for planks, rope bundles and the drum.
- Jetty is white.
- If a candidate wades, that is a rule break in this painted layout.
Helping material & load
- Both planks
- Rope
- Ballie
- Tolvi
Load: Closed drum (awkward, rolls)
What the GTO is waiting for
Brief a dry crossing. Do not invent a boat.
60-second speak clock
Start the clock and brief out loud (or on paper). Do not type here.
1:00
Idle
A complete brief (for comparison)
Steal the structure — aim, resources, sequence, roles, colour, fallback — not these exact words on the ground.
- Aim: dry jetty for all + drum; nothing in the red water.
- Resources: cantilever from the bank using ballie as a fulcrum on white only; long plank as the beam; rope guys to stop roll.
- Sequence: build the cantilever, send one person, receive plank on jetty, convert to a two-support bridge, then drum.
- Roles: two on fulcrum, two guys, two drum, one caller for “drum not rolling off”.
- Fallback: if cantilever dips, add the short plank as a sister beam — still not in water.